Today is my post-strike day, and so I've spent it remembering all the things I still have to do in the next two weeks.
First: plotting. Some of the things I took notes on were ones I had picked up in the last week, from necessity, but I'm also fairly confident that I won't be able to retain it all. Especially without weekly reminders and/or plots due. It seems to me like plotting is an ongoing (and for me, possibly never-ending) learning process. There are things like dealing with area light (making that the largest variable) which seem intuitive, now that I know them, but that never would have occurred to me going into designing this show. I don't really know when my next opportunity to design will be (...) but I hope that kind of stuff will become a more natural way of thinking. And then there's the math (I know it isn't difficult math, but I'm a little out of practice.)
Thanks to the heroic efforts of the cast, crew, and Kyle (and Yasmin, who dropped by to help until she saw it was under control), strike went pretty smoothly last night. We left around 11, and all that remains is for me to return some of the equipment that I borrowed. Shout out to Kyle and Yasmin for being awesome and helping with finding the right Rep Plot file in the crowded board (among other things).
I haven't gotten the pictures yet, but as soon as I do I'll definitely post a couple.
There were a few things I wish I'd done differently, including some CYA (see, I remembered the acronym!) light for blocking changes that were made without my knowledge and late in the process (well, one. The other spot on the stage with less light was completely my doing). It's kind of ironic, considering my history with using every light possible, but I found myself wishing for a couple more specials to fill out those moments. Don't get me wrong, I'm still proud of the show and process. I liked that I was able to design both an outdoorsy, bright day and an intimate restaurant. I liked my color palate. And I thought it looked pretty cool, in the end (I also liked that I didn't have to re-patch much). I learned a lot - as a designer and also just as a human. And I kind of wish I'd done this earlier, so I could have done it more than once. :)
Very nice realizations. I do hope you get to design again but I think many of the lessons will factor into directing as well :)
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